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- Each participant should actively promote the event (facebook, flyers, email, word of mouth)
- All signage must be returned to HAC after the event
- A non-refundable fee of $25 per
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participant must be submitted by due date of August 15, 2022. - For purposes of promotion, on our website, facebook and instagram, 1 - 3 good quality images of your handmade items must be submitted.
- Participants are responsible for their own liability insurance
- Make sure that you use good lighting. Natural light is often best. Make sure that if you use a flash it does not distort your product in the image.
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Sledgehammer Games, Inc. is an American video game developer company formed in 2009 by Glen Schofield and Michael Condrey. The ❤️ pair formerly worked at Visceral Games and are responsible for the creation of Dead Space. The company is based in ❤️ Foster City, California.[5] The studio has developed and co-developed various video games in the Call of Duty series.
History [ edit ❤️ ]
Sledgehammer Games co-founders Schofield and Condrey worked together at Electronic Arts in 2005 on 007: From Russia with Love, with ❤️ Condrey as director and Schofield executive producer. The collaboration carried forward to Dead Space. The two men had complementary skills ❤️ and similar backgrounds—middle class with fathers in the construction business.[6][7]
After founding Sledgehammer Games on July 21, 2009, Schofield and Condrey ❤️ made Activision a proposal: they would attempt to replicate their success with Dead Space, with a third-person spin-off of the ❤️ Call of Duty franchise. Activision sat on the proposal for weeks until Activision Blizzard CEO Bobby Kotick offered to bring ❤️ the studio into the Activision fold. Schofield and Condrey accepted, viewing Activision's independent studio model as an opportunity to preserve ❤️ the company's creative culture, development methodology and staff, while having the security of an alliance with the industry's largest publisher.[7][8][9]
Sledgehammer ❤️ Games spent six to eight months working on the Call of Duty project in 2009, enough to produce a prototype ❤️ with about 15 minutes of play.[10] The game would have reportedly expanded the franchise into the action-adventure genre, and a ❤️ legal battle between Infinity Ward, the studio behind the Modern Warfare franchise, and co-founders Jason West and Vince Zampella resulted ❤️ in the pair's departure. They took several Infinity Ward employees with them to their new company, leaving Activision with about ❤️ half the staff and a deadline of about 20 months (versus a typical 24 months) to complete the next game ❤️ in the franchise, Call of Duty: Modern Warfare 3. Activision requested that Sledgehammer Games stop work on the third-person shooter ❤️ and collaborate with Infinity Ward instead.[7]
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